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Prime World – mystery. I hear about her/read/I have been talking for two years, but to understand at least about how she works, could not. Sergey Orlovsky talks about opportunities, compares with Dota, But then he warns something completely incomprehensible about female characters, castles, social components … I had to review the videos twenty times, study screenshots in a tenfold increase-well, damn it, this is for the game?!

Was Gamemir 2009, then Cree. Every time Orlovsky I gave us an interview, each time I strained all my strategic knowledge and tried to find out, well, what exactly should be done in this of your Prime World, And each time I had an abstract picture in front of me. That is, you can list all interesting finds and tell about the plans of the creators, but it was impossible to “see” how it all works.

And on the second day of the exhibition “Gamemir 2010”, the breathless Konstantin T runs to me. And, in addition to the rays of love, it also brings a happy ticket – the opportunity to drive in Prime World. Do not ask Sergey once again, do not take an interview with a PR man or developer, do not look at a new video, but feel the working version with your own hands. And now I will finally be able to tell you specifically what we will do after the release of the new project Nival.

I met your mother. And sisters

Inside the stand Prime World There were ten players and, probably, no less than the developers themselves, who actively said that we will see now. They warned that this is just one of the layers of gameplay, only part of all that will happen after the release, that the project is much more multifaceted. After the journalists understood everything, they were tired of nod their heads and repeat: “Yes. Yes. Yes “, we were offered to read the descriptions of the heroes. A few minutes of studying thick daddy-and some familiar image stood before his eyes. Then the choice of characters, division into teams, map ..

It seemed to be a shot in my head: “Why, after all Dota, So her and prudence, Dota!»We are on the basis, from which three trails lead, friendly and enemy monsters rush along them. They meet in the middle and begin to sprinkle each other, and players support them. On each line there are also towers that painfully beat on everyone who approaches them, and our task, as if in any project of the genre, is to destroy the towers, and then the enemy’s base to demolish.

But throw the stone in the one who will say that our authors again just a rod of ideas among Western colleagues and cannot come up with anything themselves. Firstly, using this type of gameplay does not mean plagiarism. There is a “diabloine” gameplay, but there is “meticulous”. It is found in Demigod, Heroes of NewEarth, League of Legend, will be in Dota 2, Starcraft 2 Dota, Prime World. Secondly, Nival, probably introduced more to this genre more than developers Hon And Lol Taken together.

According to the covenants of Antei

One of the most interesting finds is the native land. IN Dota The territory, as you know, is divided into possession of good and ownership of evil. The differences, however, are purely external. On the one hand, grass turns green, on the other – rot dies. IN Prime World the idea was developed: it is easier to fight on its territory, the Earth gives advantages. For example, my hero, a lightning -beam, could throw a clot of energy into the enemy, who on his territory inflicted quite a lot of damage on his territory, but he did not harm the enemy at all.

I also pumped the skill to teleport to any point of my area. Accordingly, I could protect my home home very simple, three seconds – and a lightning -beam is already near the enemies. But as soon as we joined the Earth, I had to move exclusively on foot. In no other game of the genre, there was nothing like that. Unless if you have tower, it is easier for you to control the area. But this is far from the same.

Come on, girls!Nival wants girls to be interesting too. The company even made a special gameplay for them, but after some tests I realized that I would not let the ladies on the battlefield is bad. Therefore, the “Nivals” simply made the following: all female characters are “sharpened” to make it easier for them to survive. They do not cause crazy damage, like male, but for the slightest mistake they will not be deadly punished. For example, one journalist fought with us, who was given a charming lady with panthers. And until you kill the pets, it is useless to attack her.

The idea is good, you can’t argue. But it becomes even better when you find out that the boundaries of your possessions can be promoted deep into the map. On the lines, like towers, there are points with banners. They came up, clicked, and now your flag is cutting over the battlefield, and the earth underfoot changes the view. Roughly speaking, you shift the front line, press the enemy. And if in Dota I had to fight only for the towers, then here it is also necessary to control the flags.

The gameplay becomes deeper. On one battle, of course, it is difficult to judge how much more diverse fights will be and how tactics will become more complicated, but in theory everything is very cool. Especially taking into account the fact that the native land can still be scattered with the help of skills. Orlovsky gave this example in an interview, said at a press conference, but I managed to see it myself. One of the heroes for a few seconds becomes invulnerable, immobilizes and creates around itself the area with the same native land. So my hero could immediately teleport to him and start to create atrocities there already.

Just imagine how only one character gets into the rear to the enemy, uses this skill, and now the whole five fighters are already standing near the base. Suddenly, is it not true? And what can the played teams do. I think that the highest pilot will be something like: one character is “dug up”, the other immobilizes the enemies near him, the rest use their strong abilities working only on their native land. Cool!

After all, they came up with the “demiurges” ..

But I thought more about the possibilities of my native land after the battle. In the fight, the HONI-Instincts woke up in me, and I tried in every possible way to give opponents in the cabbage soup. It was especially encouraging when the developer approached, I wanted to tell something, but I saw how I kill three in one attack, and, stammering, said something like: “Well, yes, yes, so good”.

And after the next successful attack, making work of the local currency (it is called Prime), I run to the store in order to buy some cool artifact, and at the same time look for things that are Nival I took from Dota, how … so, it must be felt by everyone who is understanding the issue. When the store opened, there were only … bottles. IN Prime World No Artifacts.

One point, you need to wipe the text. He was sprayed with saliva laughing readers. How is the “meticulous” game, but there is almost almost the main?! I will explain. IN Dota, Hon and others for every murder of the enemy and mining of monsters give us money. Different things are bought with this money that make the characters stronger. Correctly collecting items – the key to success. Who buys all sorts of nonsense is absolutely useless. Who has magnificent artifacts, he humiliates and makes the opponents suffer. And in Prime World This is not. How so?

And then a layer opens, which cannot be found in other similar projects. IN Dota Each hero has five abilities. Some of them are passive, part is active, but there are exactly five of them. After receiving a new level, one of the skills we can improve. And each four times.

“Doter” noteSeveral facts that managed to see and which can say a lot to someone who is well versed in Dota. First, you can’t finish off your monsters. Here as in Lol. Secondly, treatment seems to not be knocked down by enemy attacks. Thirdly, forest monsters are. Fourth, according to the developers, the average duration of the party is 30 minutes. And fifth, you can give up. On what minute – has not yet been decided. But this is not strange, so far in front of us is just an alpha version.

IN Prime World Heroes have no clearly fixed abilities. And they are not five, but more than twenty. The bottom line is that before the battle we collect a deck of skills to fight. We distribute them by, roughly speaking, “Tyram” (floors of the Tree of Skills) and pump it when we get a sufficient amount of prime.

This is a cardinal change. The fights themselves still look like in Dota, But inside they are already different. You do not need to collect the right objects in battle, but build a line of skills before the fight. And if you are not too smart, then, alas, already in the battle itself the team will not be able to reason you. Like, “*Three dozen obscene insults, mockery and humiliation*, why are you collecting your character’s things for intelligence when you have to take objects for strength?”. Everything has already been decided here and the rest will have to put up. More precisely, just tell what they think about you.

Here, of course, to speculate what potential the “decks” has, that it is very deep and very strategic, but I managed, I repeated, to play only once, and a set of skills was standard. And very unsuccessful. The hero had ten active abilities – there were not enough hot keys for everyone. One of the developers listening to my moans on this occasion, said that ideally everyone will choose 3-5 active spells, and the remaining twenty will do passive. Then there will be no problems.

In general, we will see – a potentially just naivable thing.

The layer is different, inexplicable

However, I repeat, meticulous gameplay is only part Prime World. After I managed to feel the project, I went to a press conference Sergey Orlovsky, where he again began to bring fogs. When he talked about the project, it seemed to me that I was losing ground under my feet – what this game is about?!

They promise to us that each user will have their own castle, where heroes live, who can go to all sorts of PVEs with a group, develop their skills there. In short, something completely new, that I can’t understand yet. More precisely, there is an image in my head, but it is again abstract. Sergey gave too much information that is difficult to digest ..

Therefore, my main question was: “Is it possible to play purely on a tactical map in style Dota?”And Sergey delighted a good part of the hall. Nival He tries to make the project interesting even to e -sportsmen, and therefore every social component can be sent to the forest. For those heroes who go to PVE flocks.

Perhaps, but these are already my guesses, the developers will partially refuse the idea with the “zoom” for e -sports fights. That is, there will be a card with mini-players and there will be-without them. Something similar would greatly make life easier for those who definitely do not need to entertain themselves with incidents. After all, if https://www.yojoe.com/include/incs/an-introduction-to-using-apple-pay-at-online-casinos.html there are matches among seasoned gamers, then there definitely will not be one who wants to just relax and slowly fight. And for Dotra, it is difficult to imagine that the benefits of the hero entertaining himself in Zuma may be more than who stands on the line.

I’ll start from afar. I sit in every day in Heroes of NewEarth – This is the main heiress Dota. She enslaved me like Starcraft 2 a few months ago. But what I saw in Prime World, causes at least a desire to try it again. Now it’s difficult to say how vivid the future has this project as an e -sports discipline, but in Russia, probably, it will definitely compete League of Legend -Free2play-game with a not so pronounced competitive aspect, where it is much easier to get along the CAZUAL.

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